Man, playing berickf on this board sure was aggravating! ;) I feel like I was one of the "near same skill level players" he's referring to below. When both players are ultra-conscious of the other's precise distance to victory and know the board, I felt like a total stalemate can be reached. I actually felt fatigued at one point and made a conscious decision to stop thinking as much, stop paying as close attention and making faster more reckless moves. I lost, naturally, because it grated on my patience. But I'm not sure if that qualifies as bad design. It is a great design for war that makes supply chain and terrain greatly exaggerated strategic factors to consider. And on the other hand, when I played several players who weren't quite as careful, it felt really cathartic to seize that victory...